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Old Jun 16, 2005, 03:12 PM // 15:12   #21
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my only problem with my pet is that he levels quicker than I do

My wolf was a lvl14 about 4 hours worth of gameplay before I was.

p.s. My wolf kicks ass and I'd never think of leaving home without him
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Old Aug 22, 2005, 02:20 PM // 14:20   #22
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Do wolves grow as they gain in level?
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Old Aug 22, 2005, 11:14 PM // 23:14   #23
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all pets increase in physical size as they gain level's. You take your level 20 wolf/snow wolf and compare the size to a level 5 one and you'll see a marked difference.

Epinephrine - that trick to charm bears pre-searing doesn't work anymore. You used to be able to do that, but ANet made it so that you can't charm bears pre-searing anymore no matter what you try.

Don't really know why to be honest - the bear isn't any more powerful than any of the other pets you can get.. *shrugs* I would love for them to re-enable getting the bear as well as enabling getting the moss spiders as well. Not that I'd choose them.. but just for the wider choice of pets for rangers to choose from.
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Old Aug 22, 2005, 11:21 PM // 23:21   #24
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Quote:
Originally Posted by kamatsu
I would love for them to re-enable getting the bear as well as enabling getting the moss spiders as well. Not that I'd choose them.. but just for the wider choice of pets for rangers to choose from.
I want Joe!
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Old Aug 22, 2005, 11:33 PM // 23:33   #25
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Can any build have a pet? wich ones can? I want one!!
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Old Aug 22, 2005, 11:36 PM // 23:36   #26
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Quote:
Originally Posted by Savio
I want Joe!
Despite seeing them more times than any other monster in the game, I'd like to have a pet devourer too!
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Old Aug 22, 2005, 11:43 PM // 23:43   #27
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Quote:
Originally Posted by PanicAcid
Can any build have a pet? wich ones can? I want one!!
the ranger proffession gets a pet

the necromancer gets bone horrors

oh and too the devourer pet yes i want one :@ and allong with it a new skill

"devourer trap" for 15-60 seconds pet is burrowed under ground when a enemy walks into its aggro zone it burrows up and attacks that enemy"

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Old Aug 22, 2005, 11:57 PM // 23:57   #28
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ive been lugging around a devourer egg from pre-sear FOR AGES waitin fer it to hatch....



hasnt yet

not giving up hope though.....whats one slot in the inventory for a little hope?
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Old Aug 23, 2005, 12:01 AM // 00:01   #29
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Quote:
Originally Posted by ratatass
Definition of suck:

12 Beastmastery 10.6 DPS from Pet

12 Beastmastery + Call of Haste , 14.1 DPS from Pet.

4 skill slots occupied. Charm, Comfort, C of Prot, C of Haste.

4 Skill slots left
1 Prep
2 Defense
3 Attack skill
4 Team skill ( Resurrect, Well of Blood, etc etc)

Pet tanks well for PvE, Call of Haste seems to be creating more aggros on Pet...weird. And yes, their armor level is 60 at level 20. And the bear can be charmed in Lornars Pass, which is out from what is it again, Borlis Pass (cant remember right now)

You can only have one prep open at any given time. You can have 2 attack skills going and one team skill. If you drop the team skill, bring another prep for different type mobs.


Anyway, thats the definition of suck. Some might like it, some might not. So does it suck ?


Ratatass

If you use a pet, you need to use more than 4 skills. Imagine it as your primary weapon. If you go for a quickshot build or incendiary arrows, you use more than 4 skills.

1 Prep
3 Attack skill

Those 2 better not be for your arrows. Only exception is something like poison arrow.

I hope that's through your pet with 12+ beastmastery. Each of those is +18 at 12 beastmastery with 5 second cooldown. Some can cause conditions, interrupt, etc. Scavenger strike is +30 cooldown 5 if target has a condition. So at +20, it's +4 dps and at +30, that's +6 dps. Ferocious strike is +25 every 8 seconds so add another +3 dps or so.

Also, add to that that the damage from the pet is in ADDITION to what you yourself do.

Personally, I'm R/Me.

One fun build is 13 beastmastery, 8 domination with a 12-22 chaos damage scepter.

The following build I don't even use Call Prot, replace with Predator's pounce. More damage and has healing at cost of prot.

So something like Call Haste, Comfort, Charm, Scavenger strike, Ferocious Strike(energy regen), Predator's Pounce, Troll unguent, disrupting lunge.

Pet doing 14.1(poster's message, not sure if entirely accurate).
Then you add in scavenger strike for +4 or +6 dps, ferocious strike for +3 plus energy regen for unlimited energy, predator's pounce, another +3 dps. Then you add my own wand at about 16 every 2 seconds so 8 dps. That comes out to 32.1 or 34.1 dps approximately. It's pretty good stuff. More than whatever prep you can put on your arrows. That rivals warriors and eles if not more.

Or you go with the straight arrow build using something like poison arrow. That way, with scavenger strike, it's guaranteed +30 every 5 seconds in addition to the degen and arrow damage from you that you expect.

So something like, Call Prot, Call Haste, Comfort, Charm, Scavenger strike, Apply poison, Troll unguent, disrupting lunge or predator's pounce(saves you energy instead of casting the more expensive comfort.)

Only thing with this build is that it's slightly more energy intensive. I get expertise to about 9 so it's 6 for scavenger strike and 3 for everything else.

Stop treating it like some extra addon and instead as an equipped weapon. At 2 beastmastery and no attack skills of course it'll die and not do damage.
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Old Aug 23, 2005, 12:11 AM // 00:11   #30
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Quote:
Originally Posted by Gerbill
So I've done this Quest and gotten one of them panther type pets.
but now I want a new pet.. if I bring my charm animal skill I can't charm it because it says I already have a pet.. how do I solve this ?
the tamer is rite outside ascalon
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